About Me

Berlin-based systems theorist, artist and play designer.

My interests include systems theory, play, games, art and cybernetics. I create Playful AI and Imperfect VR. I received a Master-level degree at the University of Erlangen-Nuremberg (Diplom-Informatiker) and a practice-based Ph.D. from the School of Art, Design and Architecture at the University of Plymouth as a Marie Curie Fellow.

I have been a associate lecturer at Leuphana University Lüneburg, lecturer and Award Leader in Game Arts and Design at the University of Plymouth and a lecturer at Nanjing University of the Arts. I hold a Fellowhip of the Higher Education Academy (FHEA).

Besides that I have a couple of years digital agency experience and have worked and played in a wide range of environments, from large clients to fringe theatre. I catsit occasionally 😻.

ISCMA Talk 2019


🔄 Systems Theory

I am actively engaged in artistic research into cybernetics, radical constructivism and systems theory.

🤖 AI / Robots

My work with AI focuses on communi-cation between humans and machines, a fascinating and important topic.

💻 Creative Coding

Creative Coding is an exciting mix of technology and art. I believe that everyone can (not: should) learn to code.

🖼 Art & NFTs

I like to play with the paradoxa, contradictions, strange loops, inherent in the art system. This includes NFTs.

🕹 Playful Interactions

My projects start from the premise that games, theatre and events are media and environments for play.

💜 Communication

Communication is at the of what I do: write, teach, talk, organze, workshop, discuss.


I am writing a series of essays to be published on Medium. Some of the material is brandnew, some drafts have been sitting on my desk for a while, and some of it has been published before, waiting to be re-edited and released. These essays feature topics such as AI, VR, art, systems or communication, discussed from a personal experience perspective. They will be available on my Medium page and later here as well. Contact me for additional publishing/syndication arrangements.

August 2021

Imperfect VR and the Miserable Idea of ​​Virtual Reality An essay on Virtual Reality, Imperfection and on Slavoj Žižek's take of VR as a "miserable Idea". A version in German will be available in print.
Published August 24, 2021.

September 2021

VR and Perception in the Eyes of the Animal Another essay on Virtual / Mixed Reality, with a focus on perception. Initially appeared in A MAZE. Magazine No.4 - Edition: Animals in 2016.
Published September 30, 2021.

May 2022 (est.)

Planned: An essay on NFTs, stereotypical thinking and the art system. A bit of metaverse and web3 thrown in.

July 2022 (est.)

Planned: An essay on theatre, artificial intelligence and power, reflecting on our project Regie:KI and the co-curated symposium on AI and theatre at the Schauspielhaus Düsseldorf.

September 2022 (est.)

Planned: An essay on economics and communication.

January 2023 (est.)

Planned: An essay on how the Global Game Jam came to Germany. A personal recollection from 2009, in time with the GGJ 2022.

Selected Projects

I am constantly adding projects and I am also adding/updating high-res images and PDFs with more information about each project. Please contact me if you want to know more.

  • Theater in Stücken

    Theater in Stücken!

  • Regie: KI [Illustration: Gerd Altmann]

    Regie: KI

  • Designing Playful Systems

    Designing Playful Systems

  • Hostile Environment Facility Training

    Hostile Environment Facility Training (HEFT)

  • Imperfect VR

    Imperfect VR

  • KlingKlangKlong


  • Spiel 1

    Spiel 1

  • Speed Gardening Guerilla

    Speed Gardening Guerilla

  • Bach, Bitches!

    Bach, Bitches! Zwischen U und E.

  • Secret City: Missing Max

    Secret City: Missing Max

  • Grand Tour

    Grand Tour

  • Glockenspiel


  • ACP Krimi Event

    ACP Krimi Event

  • Eine Gegen Eine

    Eine Gegen Eine (One for One)

  • Tidy City

    Tidy City

Selected Academic Publications

Some of my academic publications capturing thoughts about systems theory, artistic practice, play, AI and other stuff. Between 350 and 55000 words. More comprehensive selections on both Researchgate and

Designing Playful Systems

My PhD thesis (2020), ostensibly describing systems theory, practice and play. Covertly about deconstructing truth and replacing definitions with distinctions.


The Communication Problem which I argue that AI should be concerned with communication instead of information. Note that philosophers don't use SSL.


Games, AI, and Systems

An attempt (2020) at a critique of bad speculation, especially the Californian Ideology style AGI / singularity bubble, through better speculation.


Do Machines Produce Art? No. (A Systems-Theoretic Answer.)

Jab, cross, hook. Abstract for a talk (2019) delivered at Art Machines: International Symposium on Computational Media Art in Hong Kong.


(How) Does Play Matter? A Transdisciplinary Approach to Play and its Relation to Neurobiology, Creativity and Deception.

A transdisciplinary look at play (2016).


Playful Locative Ensembles in the Urban Soundscape

Collaboration with Sebastian Quack (Invisible Playground). We discuss three locative sound projects by Circumstance, Sebastian and me (2016).

Uni Siegen

Get in touch

If you would like to get in touch about about about a project, offer, opportunity or introduction please use the e-Mail link below. I will respond to interesting proposals that match my schedule. Thank you.

Free Hugs